Transformers Spy Shot 6
Transformers Spy Shot 6
Transformers Spy Shot 6
Transformers Spy Shot 6

Released early in the Movie line as a kind of teaser, the Real Gear Robots were apparently unproduced toys from the Cybertron series. If this was the case their mining of real objects (something not really seen since the last of the Microchange figures were used up in the 1980s) was a happy coincidence, tying into something seen on occasion in the 2007 film (notably at Sector 7's HQ inside Hoover Dam).

Either way, the Real Gear Robots turn into (apparently) 1:1 scale everyday objects, and were around the same size as the later Scout assortment. Most of the moulds were recoloured at a later date - the Autobot Spy Shot 6 became the Decepticon Photon T-34, with a truly mental black and gold colour scheme.


So, Spy Shot 6 turns into a digital camera. There's not a massive amount one can say about this, beyond that aside from the join lines it really isn't a bad job.

It hits all the right notes on the detail - the lens looks realistic, the button on the top clicks in a satisfactory fashion, you can just about see through the viewfinder at the top of the thing, it's the same shape as a camera, et cetera. There's even a little sticker for the preview screen - I seem to remember the image being a drawing of a Cybertron character but I couldn't tell you which one. But yeh, at the end of the day it's a passable representation of a digital camera.


The compact thing hides a very complex and imaginative transformation sequence. While I prefer transformations to be symmetrical, the odd change doesn't do any harm. In this case, the lens of the camera ends up central on the robot mode despite being offset in camera mode. The way the limbs rotate around the chest and clip into place is very inventive.

The robot mode itself is good too. It's not your typical Transformer however and with the asymmetrical look, big jointed arms, claw hands and slightly manic face cast, it's not hard to imagine Spy Shot 6 as a Transformers zombie. The little guy packs in a surprising amount of articulation - five ball-joints are distributed to the neck, shoulders and elbows while the knees bend and rotate and his little claws can move as well. Sadly for Spy Shot 6, this just means he can be deformed into even more gruesome poses. Add in that you can adjust his shoulders and hips to be at different heights and you can really mess this guy up. The fun factor's through the roof.


So Spy Shot 6 has a lot going for him - there's the intricate transformation, the unusual and poseable robot mode and the possibility for zombie comedy fun. Against that, the alternate mode isn't particularly interesting in itself in the way these things often aren't, but the price is right and he is very diverting.