Transformers Scorponok
Transformers Scorponok
Transformers Scorponok
Transformers Scorponok

Scorponok was effectively a weapon used by Blackout in the first film. He got his big moment chasing Captain Lennox's Rangers patrol across Qatar and attacking a village before disappearing into the sand. Scorponok then laid low until very near the end of Revenge of the Fallen, appearing out of the sand to disembowel Jetfire and then get killed himself seconds later. It was quite a nice surprise and the first real indication onscreen that the thing had some sort of independence from Blackout.

For the toyline however Scorponok had to be someone in order to sell, and thus was given a transforming (ahem) Deluxe figure. This was recoloured for the Revenge of the Fallen toyline too, while a small, non-transforming figurine was included with both Blackout and - for the sequel line - Grindor. A Legends figure was also made and it looks better than most of that range, to be fair.


The standard scorpion mode is the only thing seen onscreen in the films and is clearly the primary source of designer attention here. It's quite a sizeable thing, more or less in scale with the Autobot car figures from the range (also giving some idea of the sheer size an in-scale Blackout would be; though to be fair in the film Scorponok is much larger relative to his bladed owner than the Voyager pair make them out to be). He shares only a rough layout with a typical scorpion, being largely made up of misshapen bits of metal. The dark grey/bronze/grey colour scheme is rather striking, while at the same time being fittingly pragmatic. They haven't forgotten that Scorponok is basically made up of bits of Blackout, with his main body containing a turbine and his 'arms' also looking like parts of an engine. Elsewhere various panels bear markings from a helicopter - nice touches.

What really sets Scorponok apart though is the well-worked action feature. Pushing the thing along, or just turning the small wheels on the underside causes the central turbine to rotate, which in turn causes the two three-pronged claws to turn. Very cinematic - very few figures from the range have captured onscreen movement quite like this one does. On the tail, the spike can shoot forward in order to spear any unfortunates in front. The claws also have moving 'shoulders' and 'elbows' allowing for a few poses - none of which impede the motion. It's a very nicely done mechanism. The head can tilt a little and the tail is jointed and can rotate - though the legs are relatively static. Bafflingly, Scorponok can be attached to the underside of the Voyager Blackout figure in this mode, allowing Blackout's rotor mechanism to rotate the claws while simultaneously causing a huge scale cluster-fuck. God only knows why, but hats off to the engineering lads for getting it to work I suppose. Overall the scorpion is just really good fun.


Scorponok has probably the most half-arsed transformation in the whole live action line (only counting the proper figures and not merchandise like RPMs or Robot Replicas obviously). It involves moving about three parts - pulling down the legs and flipping up the head, then just posing the claw arms appropriately. I shouldn't be too harsh, though - a fair guess would be that someone at Hasbro HQ suddenly panicked at the idea of including a non-transforming figure in the main action figure range and this feature was hurriedly tacked on.

The best way to think of it is as a bit of stability for the robotic scorpion mode. Those leaping through mid-air poses are difficult to maintain without support, so the robot mode legs give an easy if slightly dodgy looking means of balancing the figure more dramatically. Purists might object to this sort of thing but seeing as Scorponok doesn't use this mode in the films (only ever-gullible IDW ever portrayed the thing in already forgotten and retconned comics) I don't particularly mind. The Legends figure has a more convincing robot mode, as that the toy was clearly designed to have one from the start instead of it being belatedly worked in, but I'd rather take the big, dynamic scorpion over this myself. The thing actually isn't without its' charms but it has no real play value that isn't present before transforming.


Scorponok is a divisive figure. Live action fanatics (like myself) will be gushing over the slick, detailed, feature-packed scorpion mode but the lack of a real robot mode will put a lot of more general Transformers fans off. He's really more of a big accessory that works best in a big battle scene than something that will work in its' own right, and I'd be hesitant to recommend Scorponok at RRP considering you're effectively paying for one mode. But that mode is really nicely done if that's what you're after.