Transformers Dead End
Transformers Dead End
Transformers Dead End
Transformers Dead End

Dead End was designed as a playable character for the PSP version of Revenge of the Fallen's tie-in game. This was all the excuse Hasbro needed to churn out a Scout Class figure. Actually, the process could have been the other way around, but it hardly matters.

Dead End was also the name given to an uninspired black redeco/retool of the Deluxe Sideways figure and finally completing the job started by an Armada Minicon grinding one of G1's rare charmingly inspired characters down to another arbitrary trademark to be reinforced. By complete coincidence, the Scout Class Dead End was recoloured as Nightbeat. Dead End at least had a trying-too-hard tech spec that tried to claim he was a vampire. Presumably this was an attempt by Hasbro to compete with Twilight for the 'Crappest Vampire 2009' title.


Dead End's car mode is apparently based on a Peugeot 9009. This doesn't stand up too well as it bears only a passing resemblance to that vehicle, even allowing for Hasbro trying to dodge paying Peugeot any money. I've had digs at some of the GM vehicles in the line for being blobs but Dead End takes it to new levels. This looks like something a four year old would design. It looks like it should have a Pretender inside.

The mode isn't even particularly well made. The vehicle is riddled with join lines and doesn't fit together well either. The doors (they've got door handles, they must be doors... I guess) don't stay on the sides properly, and the two little panels in front of the windscreen have a habit of popping up. The detailing is a weird mix too - the open engine is well sculpted and even has two different colours of paint on it, but there are no taillight applications. There is a nice flame pattern on the sides that only shows up when you shine a light straight at it - good work, Hasbro, good work. Cheap and uninspired.


Transforming Dead End is irritating. It's not that he's complex, it's more that parts get in the way of other parts. And be careful popping the windscreen out of the bonnet, or those two little panels will ping right off. The basic robot design is good in theory, to be fair - Dead End has that jagged, slightly inhuman gait that most live action Decepticons have. However, it's badly executed in toy form.

The arms are badly designed with the shoulders connected to the back and not the torso, meaning that posing them makes them look like they've come loose. The elbow joints are awkward too. Only the top half of his head can actually be got at to pose, which at least means the awful ugly lower jaw sculpted onto the figure can be left alone. And the colour scheme just sort of blends - using grey parts for the robot 'skeleton' parts would have made the figure look much better.


While the alt mode is a write-off, the robot mode has some promise. However, whatever style was in there has been buffoonishly removed via the Scout mode shortcuts (badly designed joints, minimal detailing, poor colour choices) meaning Dead End is a malformed runt who's not particularly interesting to look at and too limited to play with. A very poor figure.