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Submarine
Robo Yellow Gears Aquatic Rescue Team |
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The 2003 revival Machine Robo Rescue line included seven combining robots. These were split up among three MRR teams - Red Wings, Blue Sirens and Yellow Gears, with the seventh being the adversary Stealth Robo. Submarine Robo was the last of these to be released, and was also a late arrival in the TV series. The craft was piloted by Sho Ashigawa in the cartoon (which used CGI animation for the robots, and cel animation for the human characters).
Beyond the name and alternate mode, the figure shares no similarities with the original 1984 Submarine Robo. Unlike most of the MRR Combiners, the figure doesn't seem to have been bootlegged in large numbers. |
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While Submarine Robo is closely related to Police Robo, it's actually not particularly obvious. Submarine Robo's vehicle mode stands up nicely as a small submarine, with the wheel arches convincingly recast as bulkheads. The back end has also been separated to form a powerful-looking pair of turbines, and while Plex's design budget for the figure was obviously tight, they haven't cut any particularly abhorrent corners. The only real drawback to the mode is the white shoulder connectors for the Hyper Mode - these should have been painted orange.
The head cast is the best of the line's 'originals' (i.e. not having a character previously attached as Jet Robo and Drill Robo do - I should add here that I've never seen any of the Machine Robo Rescue TV show...), and overall he's quite a charming little figure. |
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The Hyper form continues the general theme of the set, being a mild, if not drastic, improvement over Police Robo. A lot of the problems with that figure are still present - the legs are too close together, the head a fraction too small to carry the look off, and so on. However, there are improvements in some areas. The feet support the figure considerably better with the relatively flat jet ski undersides (as opposed to motorcycle wheels), while the boxier construction actually works better, giving him believably thick forearms. And while I've never been a massive fan of clawed robots, the large digits are a massive improvement over the tiny moulded hands of the original. The only downside is that the figure now has massive shoulders - it's actually wider than it is tall, which looks slightly odd. |
| Submarine Robo is far from perfect. However, it's probably the best all-round MRR combining Robo, with a respectable Leader Robo, Support Robo that are about as good as the bloody things get, and a charming (if flawed) Hyper Mode. If you decide to get one MRR Robo to try the concept, he's probably the best bet for a winner. |
