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In
1983, Tonka acquired the North American license for Japanese Machine
Robo line. They'd presumably got wind of Hasbro doing the same
with Takara's Diaclone and Microman series, soon to arrive
in America as Transformers,
and hurried to beat them to the punch. They were successful in this endeavour,
with Gobots arriving
in stores right at the tail end of 1983. The figures were a big hit.
The problem
was Hasbro, on the back of their experience with the successful relaunch
of the venerable G.I.
Joe brand, had taken a more considered approach. Their toy releases
were just part of a careful assault planned with help from Marvel Comics.
Their figures would arrive on the shelves with Marvel-written character
biographies (Gobots toys had names and factions on the packaging,
but nothing else) in close company with a Marvel-made comic series and
a Marvel-produced cartoon series. The fully-rounded character aspect and
media adventures of the Transformers were a big hit, and despite a strong
start Gobots toys were caught and overhauled.
Tonka
belatedly realised the problem, and commissioned American animation veterans
Hanna-Barbera to create a five-part miniseries based on the Gobots
figures - Challenge of the Gobots. This probably wasn't the best
choice - while Hanna-Barbera are rightly remembered for comedy cartoons
like Top
Cat and The Flintstones, their action/adventure output
was more spotty thanks to their policy of limited animation being difficult
to take seriously.
The problem
seems to be that, rather than working in close liaison as Hasbro did with
Marvel, Tonka appear to have just sent over a list of characters and toys,
and then left Hanna-Barbera to it. Nevertheless, when the original five
part mini-series aired in autumn 1984 it went down well, and was followed
by a 60 episode season a year later, showing five mornings a week in syndication.
However,
it was too late for Gobots. Transformers had hit its' stride
and reached full-on phenomenon level in 1985 to the point where Hasbro
were struggling to meet demand for new figures. Tonka, meanwhile, were
paying the price for their earlier haste, and Gobots sales dropped
by around 80% as Transformers took over the market. With this grim
outlook, Challenge of the Gobots was not commissioned for a new
series. Instead a feature film, Gobots: Battle for the Rock Lords,
was rapidly produced by Hanna-Barbera and rushed to cinemas in March 1986,
again beating Hasbro's Transformers: The Movie to release by six
months. However, if TF:TM flopped and was the first sign of Transformers
slipping off its' perch until the mid-1990s revival, Battle of the
Rock Lords was even more of a disaster, its' microscopic takings confirming
the death of the TV series and signalling that the brand was in terminal
decline (the final Gobots figures would come out in early 1987).
All
of this is, to be honest, what Challenge of the Gobots deserves.
It's a sloppy, carelessly made cartoon. The vast majority of episodes
are below par, often deploying the same basic plots seen many American-commissioned
toy-promoting cartoons of the era - evil twins, the good guys being framed
by the bad guys, aliens abducting the protagonists and making them fight
in gladiatorial games, travelling back in time, that sort of thing, often
with a moral lesson tacked on the end about staying true to your friends
or not being a judgmental bastard. Even the regular characters have minimal
depth. The animation is as cheap as chips, often involving a 2-dimensional
object being dragged across a background, and the overtly cartoony style
just doesn't fit robots very well. Dialogue is trite, and the voice acting
can be very, very spotty (take a bow, Frank Welker, for a genuinely abominable
performance as Scooter). Continuity ranges from minimal to non-existent
- while an overarching narrative would obviously be unwise for a cartoon
that could be aired in any order thanks to America's syndication lottery,
there's rarely a feeling that episodes connect together, with most existing
in their own little bubbles and not effecting those surrounding them.
And if you thought Megatron or Cobra Commander had a habit of retreating
pathetically after their latest insanely overcomplicated plan was predictably
foiled, wait until you see Cy-Kill.
Which
begs the question of why exactly did I bother going to all the effort
of putting together this guide. Well, one reason is because someone had
to, and I felt the cartoon was well-remembered enough to warrant more
coverage on the site than it previously enjoyed. The other reason is that,
on occasion, Challenge of the Gobots really isn't as bad as you'd
think. It never crosses the boundary into actually being all that good,
but it can be quite good fun. The largely rigid format has a certain charm
to it, some episodes ("The Gobots That Time Forgot", "Doppelganger",
"Escape from Elba", "Et Tu Cy-Kill", "Mission
Gobotron", "Fitor to the Finish", "Quest for Roguestar")
are actually a lot of fun, and Cy-Kill often seems aware that he's an
ineffectual pantomime villain. Every now and then a character really clicks,
like Dive-Dive, Flip Top, Sparky, Steamer, Professor Von Joy, Tri-Trak
or Zero. It's not Ideon,
and it doesn't deserve the wholesale re-evaluation that the toyline easily
merits, but it's not completely without redeeming qualities.
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