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VOLTES
V
Combining
Voltes V is generally a neat, satisfying process - the only slightly
tricky part is lining up the connection between Volt Frigate and Volt
Panzer, which needs to be just right. One thing to be aware is that
the figure is difficult to combine from the top down (as per the Anime),
but then I've always formed the robot modes on these things from the
bottom up, and it's really not a problem.
Voltes
V stands 9.5" tall, and in a word looks stunning. The design
of the robot is fantastic - slightly more athletic than the original,
but not too slim and lithe. The colour scheme works fantastically well,
with the deep blue and silver accentuated by the red and yellow details.
The proportions are excellent as well, while the number of joints means
Voltes V is near-impossible to stand without him just looking dangerous.
See my attempt to do the usual 'default' picture to the right to illustrate
this... He just can't look unnatural...
While
Voltes V does come with a whole tray of additional weapons, one thing
I do like is the facility for the toy to work to a large degree without
them. It's possible to pack the basics onto the five vehicles. I'm more
of a fiddler than a displayer, and even with something explicitly geared
to collectors with glass cabinets as this figure, I like to have the
thing on the desk and be able to switch it between modes while waiting
for something to download, the neurones to fire or just because I haven't
transformed or combined a robot for a little while... That I can do
this with Voltes V without having to pull bits off and put them to one
side is something of a plus.
A
good example of this is the Lightning Sword. This is arguably Voltes
V's most recognised weapon (apparently he was the first Super Robot
to use a big sword to slice up the bastards, and the reason all his
successors did so... cheers for that, mate...), and in the Anime is
extracted from the red 'M' shape on his chest. The original figures
had this as a removable part forming the cross-guard, with a long blade/hilt
that couldn't be stored in vehicle mode that slid through the middle.
The Soul of Chogokin version comes with two versions of the sword
- an unfolding version that can be stored in the robot's chest, and
a separate, complete chromed version. So you have the option of keeping
a sword attached in vehicle mode for play, or having a more impressive
looking version for display. Additionally, one of the accessories is
a dummy 'M' piece for when the folding sword is removed - the gaping
hole seems to have been a quirk of the 1970s toy; in the cartoon the
red 'M' returned when the blade was in use.
Similarly,
there are the hands. As well as the pair of fixed retractable fists,
The figure comes with three pairs of detachable, PVC hands - two with
holes to grip the chromed Lightning Sword and some of the other accessories,
two balled into fists and two with the fingers spread. These all attach
thanks to small panels that can be clipped over the ends of the arms
if the fixed hands are left unretracted. Pleasingly, the fixed hands
can grip the folding sword, meaning you have everything needed for a
basic Voltes V posing session without hooking anything extra out of
the box.
And
posing is another thing Voltes V is incredibly good at. The figure has
an astonishing amount of articulation. From the top, the head can move
from side to side. Not a massive arc, little more than 15° in total,
but combined with the magnetic ball-joint at the neck and a very neat
little mechanism than allows the Volt Crewzer wings to stay parallel
with the robot's back, it's enough to keep the head movement looking
natural. There's nothing worse than a figure with a stack of limb articulation,
and then a limited head that ruins the look. The shoulders rotate and
hinge, as do the elbows. The wrists also rotate, though the Voltes Bazooka
limits the degree this is possible for the right arm - at least, on
the fixed hands. The PVC hands have full rotation. The fixed hands also
have moveable fingers and thumbs.
The
hips have what look like revolver joints, allowing for 360° rotation,
as well as hinging to around 45° in any direction. There are conventional
hinges at the knee (ratcheted for rigidity) and, crucially, ball joints
at the ankle, meaning the complex leg articulation can be fully used
without compromising the figure's balance.
All in
all, it's a stunning robot mode, more than adequate compensation for
a couple of the vehicle modes being a little flawed. Bandai have managed
to cram the figure with articulation and features without compromising
on the neat, classic design. The robot really is a thing of great beauty,
looking good from all angles and well-built enough to hold just about
any pose you can get out of the joints.
I have
read in various places that the toy suffers from loose or weak joints
- thus far this hasn't been the case with mine. The only flaw seems
to be the right 'fixed' fist can flop down a little because of the Bazooka
feature, but that's about it.
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